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author | Leon Kang <2090093273@qq.com> | 2024-10-03 21:04:37 -0700 |
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committer | Leon Kang <2090093273@qq.com> | 2024-10-03 21:04:37 -0700 |
commit | 1f47c662a07ec83d4033b1a5f4b48dd8dfa58b7b (patch) | |
tree | cfb8941b80d1bc672bf25dba3ca716a1e0bc0823 /src/render_assets.h | |
parent | c1ceb18d1c6d8af1266fc9cb9233e2328dd4d723 (diff) | |
parent | e59529d3f55b9128f798a7f02a7288f96bdaf9a4 (diff) | |
download | iris-1f47c662a07ec83d4033b1a5f4b48dd8dfa58b7b.tar.gz iris-1f47c662a07ec83d4033b1a5f4b48dd8dfa58b7b.zip |
Merge branch 'main' into windows-build
Diffstat (limited to 'src/render_assets.h')
-rw-r--r-- | src/render_assets.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/render_assets.h b/src/render_assets.h new file mode 100644 index 0000000..763bf76 --- /dev/null +++ b/src/render_assets.h @@ -0,0 +1,38 @@ +#pragma once + +#include <cstdint> +#include <string> +#include <vector> +#include <glm/glm.hpp> + +namespace iris { + +template<typename T> +struct Mesh { + std::string name; + std::vector<T> vertices; + std::vector<uint32_t> indices; +}; + +struct Material { + +}; + +struct Texture { +}; + +struct Camera { + glm::vec3 position; + glm::vec3 direction; + glm::vec3 up; +}; + +struct Scene { + std::vector<Mesh<float>> meshes; + std::vector<Material> materials; + std::vector<Texture> textures; + + Camera camera_position; +}; + +} // namespace iris
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