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#pragma once
#include "imgui_impl_glfw.h"
#include "vulkan_helper.h"
#include "vulkan/vulkan_core.h"
#include <cstdint>
#include <sys/types.h>
#include <vector>
#include <string>
std::vector<std::string> get_glfw_instance_extensions();
namespace iris {
struct Swapchain {
Device device;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
VkRenderPass render_pass = VK_NULL_HANDLE;
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
GLFWwindow *window = nullptr;
uint32_t width = -1;
uint32_t height = -1;
bool needs_recreate = false;
static constexpr uint32_t SWAPCHAIN_IMAGE_COUNT = 3;
VkImage swapchain_images[SWAPCHAIN_IMAGE_COUNT];
VkImageView swapchain_image_views[SWAPCHAIN_IMAGE_COUNT];
VkFramebuffer framebuffers[SWAPCHAIN_IMAGE_COUNT];
VkSemaphore image_available_semaphores[SWAPCHAIN_IMAGE_COUNT];
VkSemaphore render_finished_semaphores[SWAPCHAIN_IMAGE_COUNT];
CommandBuffer cmd_buf;
Texture2D upload_texture;
ImGuiContext *imgui_context = nullptr;
uint32_t semaphore_index = 0;
uint32_t frame_index = 0;
void resize(uint32_t new_width, uint32_t new_height);
void start_frame();
void display(Texture2D &texture);
void release();
Swapchain(GLFWwindow *window, iris::Device device, uint32_t width, uint32_t height);
};
} // namespace iris
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