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author | Chuyan Zhang <chuyan@ucsb.edu> | 2024-10-03 19:49:47 -0700 |
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committer | Chuyan Zhang <chuyan@ucsb.edu> | 2024-10-03 19:49:47 -0700 |
commit | e59529d3f55b9128f798a7f02a7288f96bdaf9a4 (patch) | |
tree | abdbb571e1dfa46ea85921135434bdfc6a6d11b9 /src/render_assets.h | |
parent | 4bb8fd5ac5c07e8756ae097e7f5d7f34697bc914 (diff) | |
download | iris-e59529d3f55b9128f798a7f02a7288f96bdaf9a4.tar.gz iris-e59529d3f55b9128f798a7f02a7288f96bdaf9a4.zip |
use xmake build & scene load wip
Diffstat (limited to 'src/render_assets.h')
-rw-r--r-- | src/render_assets.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/render_assets.h b/src/render_assets.h new file mode 100644 index 0000000..763bf76 --- /dev/null +++ b/src/render_assets.h @@ -0,0 +1,38 @@ +#pragma once + +#include <cstdint> +#include <string> +#include <vector> +#include <glm/glm.hpp> + +namespace iris { + +template<typename T> +struct Mesh { + std::string name; + std::vector<T> vertices; + std::vector<uint32_t> indices; +}; + +struct Material { + +}; + +struct Texture { +}; + +struct Camera { + glm::vec3 position; + glm::vec3 direction; + glm::vec3 up; +}; + +struct Scene { + std::vector<Mesh<float>> meshes; + std::vector<Material> materials; + std::vector<Texture> textures; + + Camera camera_position; +}; + +} // namespace iris
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