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-rw-r--r--src/render_pass.h23
-rw-r--r--src/shader.cpp67
-rw-r--r--src/shader.h33
-rw-r--r--xmake.lua3
4 files changed, 125 insertions, 1 deletions
diff --git a/src/render_pass.h b/src/render_pass.h
new file mode 100644
index 0000000..b01bcae
--- /dev/null
+++ b/src/render_pass.h
@@ -0,0 +1,23 @@
+#pragma once
+
+enum struct RenderPassType {
+ RayTracing,
+ Compute,
+ Rasterization // Not intended to implement, want to make a pure ray tracer
+};
+
+struct RayTracingPass {
+
+};
+
+struct ComputePass {
+
+};
+
+struct RenderPass {
+ RenderPassType type;
+ union {
+ RayTracingPass ray_tracing;
+ ComputePass compute;
+ } inner;
+};
diff --git a/src/shader.cpp b/src/shader.cpp
new file mode 100644
index 0000000..95a7904
--- /dev/null
+++ b/src/shader.cpp
@@ -0,0 +1,67 @@
+#include "shader.h"
+#include <spdlog/spdlog.h>
+#include <fstream>
+#include <sstream>
+#include <shaderc/shaderc.hpp>
+
+namespace iris {
+
+ShaderDesc::ShaderDesc(const std::string_view path) {
+ // Load the shader from file
+ std::ifstream file("example.txt");
+ if (!file.is_open()) {
+ spdlog::error("Failed to open shader file: {}", path);
+ abort();
+ }
+ std::ostringstream file_stream;
+ file_stream << file.rdbuf();
+ this->source = file_stream.str();
+ file.close();
+
+ // Determine the shader type
+ size_t last_dot = path.find_last_of('.');
+ if (last_dot == std::string::npos) {
+ spdlog::error("Invalid shader file type: {}", path);
+ abort();
+ }
+ size_t last_slash = path.find_last_of('/');
+ if (last_slash == std::string::npos) {
+ last_slash = 0;
+ }
+ this->name = path.substr(last_slash, last_dot - last_slash - 1);
+ this->type = shader_type_from_string(path.substr(last_dot + 1));
+
+ // Compile the shader to SPIR-V
+ shaderc::Compiler compiler;
+ shaderc::CompileOptions options;
+ options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_3);
+
+ shaderc::SpvCompilationResult result = compiler.CompileGlslToSpv(
+ this->source, shaderc_glsl_compute_shader, path.data(), options);
+ if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
+ spdlog::error("Failed to compile shader: {}", result.GetErrorMessage());
+ abort();
+ }
+ this->compiled_binary = std::vector<uint32_t>(result.cbegin(), result.cend());
+}
+
+ShaderDesc::Type ShaderDesc::shader_type_from_string(std::string_view type) {
+ if (type == "rgen") {
+ return ShaderDesc::Type::eRayGen;
+ } else if (type == "rmiss") {
+ return ShaderDesc::Type::eMiss;
+ } else if (type == "rchit") {
+ return ShaderDesc::Type::eClosestHit;
+ } else if (type == "rahit") {
+ return ShaderDesc::Type::eAnyHit;
+ } else if (type == "rint") {
+ return ShaderDesc::Type::eIntersection;
+ } else if (type == "comp") {
+ return ShaderDesc::Type::eCompute;
+ } else {
+ spdlog::error("Unknown shader type: {}", type);
+ abort();
+ }
+}
+
+} // namespace iris \ No newline at end of file
diff --git a/src/shader.h b/src/shader.h
new file mode 100644
index 0000000..b1be8a8
--- /dev/null
+++ b/src/shader.h
@@ -0,0 +1,33 @@
+#pragma once
+#include <cstdint>
+#include <cstdlib>
+#include <string>
+#include <string_view>
+#include <vector>
+
+namespace iris {
+
+struct ShaderDesc {
+ // Name of the shader, filename if loaded from file
+ std::string name;
+ // Source code of the shader
+ std::string source;
+
+ // Shader type
+ enum struct Type {
+ eRayGen,
+ eMiss,
+ eClosestHit,
+ eAnyHit,
+ eIntersection,
+ eCompute,
+ } type;
+
+ // Compiled binary
+ std::vector<uint32_t> compiled_binary;
+
+ static Type shader_type_from_string(std::string_view type);
+ ShaderDesc(const std::string_view path);
+};
+
+} // namespace iris \ No newline at end of file
diff --git a/xmake.lua b/xmake.lua
index eb1d750..41b1d0e 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -1,5 +1,6 @@
add_rules("mode.debug", "mode.release")
-- add_requires("vulkansdk", "glfw", "fmt", "vulkan-memory-allocator", "spdlog", "glm")
+add_requires("shaderc")
-- Project settings
set_project("iris_renderer")
@@ -70,7 +71,7 @@ target("iris_renderer")
add_deps("argparse", "imgui", "tinygltf", "tinyobjloader", "stb", "glm")
-- Add libraries
- add_packages("vulkansdk", "glfw", "fmt", "vulkan-memory-allocator", "spdlog", "glm")
+ add_packages("vulkansdk", "glfw", "fmt", "vulkan-memory-allocator", "spdlog", "glm", "shaderc")
-- OS-specific libraries (dl, pthread, X11, etc.)
if is_plat("linux") then