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#pragma once
#include <cstdint>
#include <cstdlib>
#include <string>
#include <string_view>
#include <vector>

namespace iris {

struct ShaderDesc {
    // Name of the shader, filename if loaded from file
    std::string name;
    // Source code of the shader
    std::string source;

    // Shader type
    enum struct Type {
        eRayGen,
        eMiss,
        eClosestHit,
        eAnyHit,
        eIntersection,
        eCompute,
    } type;

    // Compiled binary
    std::vector<uint32_t> compiled_binary;

    static Type shader_type_from_string(std::string_view type);
    ShaderDesc(const std::string_view path);
};

} // namespace iris