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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_vulkan.h"
#include "argparse/argparse.hpp"
#include <GLFW/glfw3.h>

#include <iostream>

GLFWwindow *start_up(int width, int height) {
    return nullptr;
}

void main_loop(GLFWwindow *window) {

}

void shut_down(GLFWwindow *window) {

}

int main(int argc, char** argv) {
    argparse::ArgumentParser program("IrisRenderer");
    program.add_argument("width")
        .help("display width of the window")
        .scan<'i', int>();
    program.add_argument("height")
        .help("display height of the window")
        .scan<'i', int>();
    
    try {
        program.parse_args(argc, argv);
    } catch (const std::exception& err) {
        std::cerr << err.what() << std::endl;
        std::cerr << program;
        return 1;
    }

    int window_width = program.get<int>("width");
    int window_height = program.get<int>("height");

    if (!glfwInit()) {
        const char* description = nullptr;
        glfwGetError(&description);
        if (description != nullptr) {
            std::cerr << "Error: " << description << std::endl;
        } else {
            std::cerr << "Failed to initialize GLFW" << std::endl;
        }

        glfwTerminate();
        return -1;
    }

    auto window = start_up(window_width, window_height);
    if (window == nullptr) {
        return -2;
    }
    while (!glfwWindowShouldClose(window)) {
        main_loop(window);
    }
    shut_down(window);    
    return 0;
}