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#pragma once
#include <cstdint>
#include <cstdlib>
#include <string>
#include <string_view>
#include <vector>
namespace iris {
struct ShaderDesc {
// Name of the shader, filename if loaded from file
std::string name;
// Source code of the shader
std::string source;
// Entry name of the shader
std::string entry_point;
// Shader type
enum struct Type {
eRayGen,
eMiss,
eClosestHit,
eAnyHit,
eIntersection,
eCallable,
eCompute,
} type;
// Compiled binary
std::vector<uint32_t> compiled_binary;
static Type shader_type_from_string(std::string_view type);
ShaderDesc(
const std::string_view path,
std::vector<std::string> defines,
std::vector<std::pair<std::string, std::string>> valued_defines);
};
} // namespace iris
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